Read the starting position
For each plate, select the slot where its pin currently sits. Slot 4 is the center target.
GOTHIC 1 REMAKE LOCKPICKING TOOL
Solve any chest or door lock in Gothic 1 Remake. Select each plate's current slot and set linked movements to get a step-by-step lockpick solution.
Select one current slot for every plate. The center target is slot 4.
| Turn | P1 | P2 | P3 | P4 | P5 | P6 |
|---|---|---|---|---|---|---|
| P1 | - | |||||
| P2 | - | |||||
| P3 | - | |||||
| P4 | - | |||||
| P5 | - | |||||
| P6 | - |
Anonymous usage only. No account or personal input history.
Follow the next move
RULES
In Gothic 1 Remake, chest and door locks consist of 4 to 7 plates. Each plate slides across 7 slots, and the lock opens when every pin aligns with slot 4.
For each plate, select the slot where its pin currently sits. Slot 4 is the center target.
Some plates move together. A same-direction link follows the plate you turn; an opposite link moves the other way.
The solver avoids pushing any pin beyond the rail and returns a shortest valid sequence to the center.
LINKED PLATES
In Gothic 1 Remake lockpicking, keep cells on no link when a turn moves only its own plate. Set same or opposite direction only when that turn also moves another plate.
FAQ
Select your lock's plate count (4 to 7 plates), mark the current pin slot (1 to 7) for each plate, and set any linked movements in the matrix. Click 'Find solution' to get an exact, step-by-step path to align all pins to the center slot 4.
You enter lock states the same way regardless of skill. However, higher in-game lockpicking skill levels reduce linked plate dependencies and widen rail margins. If the solver displays 'Requires skill upgrade', advancing your lockpicking skill in-game will allow you to unlock it safely without hitting rail boundaries.
'Same Direction' means the linked plate moves left or right together with the plate you turn. 'Opposite Direction' means when you turn a plate left, the linked plate moves right (and vice versa). Leave cells on 'No link' if turning a plate only moves itself.
No. The solver works purely from the visual lock state (plate positions and link movements) you see on screen. It instantly solves any chest, door, or gate lock across Old Camp, New Camp, Swamp Camp, or any area in Gothic 1 Remake.
Yes! Once a solution is calculated, you can follow the step-by-step animation or copy the move sequence to your clipboard to share on Discord, Reddit, Steam Community guides, or walkthrough forums.
A lock is flagged unsolvable when any move would push a plate past slot 1 or slot 7 (hitting the boundary rail). In Gothic 1 Remake, these locks are designed to require a higher lockpicking skill level before they can be solved.
No personal data, user accounts, or IP addresses are stored. Anonymous lock states are recorded solely to improve solver performance and precompute popular lock configurations.